Add tests for gesture service, fix bug with perpendicular directions
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2 changed files with 129 additions and 6 deletions
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@ -10,11 +10,14 @@ const touchEventCoord = e => ([e.touches[0].screenX, e.touches[0].screenY])
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const vectorLength = v => Math.sqrt(v[0] * v[0] + v[1] * v[1])
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const perpendicular = v => [v[1], v[0]]
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const perpendicular = v => [v[1], -v[0]]
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const dotProduct = (v1, v2) => v1[0] * v2[0] + v1[1] * v2[1]
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const vectorFlatten = (v1, v2) => [v1[0] * v2[0], v1[1] * v2[1]]
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const project = (v1, v2) => {
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const scalar = (dotProduct(v1, v2) / dotProduct(v2, v2))
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return [scalar * v2[0], scalar * v2[1]]
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}
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// direction: either use the constants above or an arbitrary 2d vector.
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// threshold: how many Px to move from touch origin before checking if the
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@ -46,12 +49,12 @@ const updateSwipe = (event, gesture) => {
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// movement is opposite from direction
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if (dotProduct(delta, gesture.direction) < 0) return
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// movement perpendicular to direction is too much
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const towardsDir = vectorFlatten(gesture.direction, delta)
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const towardsDir = project(delta, gesture.direction)
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const perpendicularDir = perpendicular(gesture.direction)
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const towardsPerpendicular = vectorFlatten(perpendicularDir, delta)
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const towardsPerpendicular = project(delta, perpendicularDir)
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if (
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vectorLength(towardsDir) <
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gesture.perpendicularTolerance * vectorLength(towardsPerpendicular)
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vectorLength(towardsDir) * gesture.perpendicularTolerance <
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vectorLength(towardsPerpendicular)
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) return
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gesture.onSwipe()
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