underlay customization, updated contrast calculations to account for alpha blending

This commit is contained in:
Henry Jameson 2019-12-28 18:49:35 +02:00
parent 1a78461443
commit 6e11924c27
5 changed files with 91 additions and 31 deletions

View file

@ -1,5 +1,8 @@
import { map } from 'lodash'
// useful for visualizing color when debugging
export const consoleColor = (color) => console.log('%c##########', 'background: ' + color + '; color: ' + color)
const rgb2hex = (r, g, b) => {
if (r === null || typeof r === 'undefined') {
return undefined
@ -78,6 +81,16 @@ const getContrastRatio = (a, b) => {
return (l1 + 0.05) / (l2 + 0.05)
}
/**
* Same as `getContrastRatio` but for multiple layers in-between
*
* @param {Object} text - text color (topmost layer)
* @param {[Object, Number]} layers[] - layers between text and bedrock
* @param {Object} bedrock - layer at the very bottom
*/
export const getContrastRatioLayers = (text, layers, bedrock) => {
return getContrastRatio(alphaBlendLayers(bedrock, layers), text)
}
/**
* This performs alpha blending between solid background and semi-transparent foreground
@ -97,6 +110,16 @@ const alphaBlend = (fg, fga, bg) => {
}, {})
}
/**
* Same as `alphaBlend` but for multiple layers in-between
*
* @param {Object} bedrock - layer at the very bottom
* @param {[Object, Number]} layers[] - layers between text and bedrock
*/
export const alphaBlendLayers = (bedrock, layers) => layers.reduce((acc, [color, opacity]) => {
return alphaBlend(color, opacity, acc)
}, bedrock)
const invert = (rgb) => {
return 'rgb'.split('').reduce((acc, c) => {
acc[c] = 255 - rgb[c]

View file

@ -1,6 +1,6 @@
import { times } from 'lodash'
import { brightness, invertLightness, convert, contrastRatio } from 'chromatism'
import { rgb2hex, hex2rgb, mixrgb, getContrastRatio, alphaBlend } from '../color_convert/color_convert.js'
import { rgb2hex, hex2rgb, mixrgb, getContrastRatio, alphaBlend, alphaBlendLayers } from '../color_convert/color_convert.js'
// While this is not used anymore right now, I left it in if we want to do custom
// styles that aren't just colors, so user can pick from a few different distinct
@ -64,8 +64,10 @@ const getTextColor = function (bg, text, preserve) {
const base = typeof text.a !== 'undefined' ? { a: text.a } : {}
const result = Object.assign(base, invertLightness(text).rgb)
if (!preserve && getContrastRatio(bg, result) < 4.5) {
// B&W
return contrastRatio(bg, text).rgb
}
// Inverted color
return result
}
return text
@ -173,7 +175,8 @@ const generateColors = (input) => {
const opacity = Object.assign({
alert: 0.5,
input: 0.5,
faint: 0.5
faint: 0.5,
underlay: 0.15
}, Object.entries(input.opacity || {}).reduce((acc, [k, v]) => {
if (typeof v !== 'undefined') {
acc[k] = v
@ -210,28 +213,37 @@ const generateColors = (input) => {
colors.faint = col.faint || Object.assign({}, col.text)
colors.bg = col.bg
colors.lightBg = col.lightBg || brightness(5, colors.bg).rgb
colors.lightBg = col.lightBg || brightness(5 * mod, colors.bg).rgb
const underlay = [col.underlay, opacity.underlay]
const fg = [col.fg, opacity.fg]
const bg = [col.bg, opacity.bg]
colors.fg = col.fg
colors.fgText = col.fgText || getTextColor(colors.fg, colors.text)
colors.fgLink = col.fgLink || getTextColor(colors.fg, colors.link, true)
colors.fgText = col.fgText || getTextColor(alphaBlendLayers(colors.text, [underlay, bg, fg]), colors.text)
colors.fgLink = col.fgLink || getTextColor(alphaBlendLayers(colors.link, [underlay, bg, fg]), colors.link, true)
colors.underlay = col.underlay || hex2rgb('#000000')
colors.border = col.border || brightness(2 * mod, colors.fg).rgb
colors.btn = col.btn || Object.assign({}, col.fg)
colors.btnText = col.btnText || getTextColor(colors.btn, colors.fgText)
const btn = [colors.btn, opacity.btn || 1]
colors.btnText = col.btnText || getTextColor(alphaBlendLayers(colors.fgText, [underlay, bg, fg, btn]), colors.fgText)
colors.input = col.input || Object.assign({}, col.fg)
colors.inputText = col.inputText || getTextColor(colors.input, colors.lightText)
const inputCol = [colors.input, opacity.input]
colors.inputText = col.inputText || getTextColor(alphaBlendLayers(colors.lightText, [underlay, bg, fg, inputCol]), colors.lightText)
colors.panel = col.panel || Object.assign({}, col.fg)
colors.panelText = col.panelText || getTextColor(colors.panel, colors.fgText)
colors.panelLink = col.panelLink || getTextColor(colors.panel, colors.fgLink)
colors.panelFaint = col.panelFaint || getTextColor(colors.panel, colors.faint)
const panel = [colors.panel, opacity.panel]
colors.panelText = col.panelText || getTextColor(alphaBlendLayers(colors.fgText, [underlay, bg, panel]), colors.fgText)
colors.panelLink = col.panelLink || getTextColor(alphaBlendLayers(colors.fgLink, [underlay, bg, panel]), colors.fgLink)
colors.panelFaint = col.panelFaint || getTextColor(alphaBlendLayers(colors.faint, [underlay, bg, panel]), colors.faint)
colors.topBar = col.topBar || Object.assign({}, col.fg)
colors.topBarText = col.topBarText || getTextColor(colors.topBar, colors.fgText)
colors.topBarLink = col.topBarLink || getTextColor(colors.topBar, colors.fgLink)
const topBar = [colors.topBar, opacity.topBar]
colors.topBarText = col.topBarText || getTextColor(alphaBlendLayers(colors.fgText, [topBar]), colors.fgText)
colors.topBarLink = col.topBarLink || getTextColor(alphaBlendLayers(colors.fgLink, [topBar]), colors.fgLink)
colors.faintLink = col.faintLink || Object.assign({}, col.link || col.accent)
colors.linkBg = alphaBlend(colors.link, 0.4, colors.bg)
@ -255,6 +267,7 @@ const generateColors = (input) => {
colors.badgeNotificationText = contrastRatio(colors.badgeNotification).rgb
Object.entries(opacity).forEach(([ k, v ]) => {
console.log(k)
if (typeof v === 'undefined') return
if (k === 'alert') {
colors.alertError.a = v